Sword Art Online Fatal Bullet How to Get Main Mission 19

STORY

Story Mode Guide for Sword Art Online: Fatal Bullet

This guide volition cover story way in an easy to follow and more often than not spoiler free way. Side Quests and other not-story related things will not be covered here. This guide will also not be of much help to you if you lot are struggling to beat a boss or something. Its up to the histrion to spend time leveling and adjusting their status and finding good equipment in order to overcome these challenges. If you are actually struggling, you lot tin always switch the game to Piece of cake Mode from the Options settings in the Chief Card.

The story is piece of cake to follow and its hard to get stuck in this game so I don't think this guide is necessary for most players. The information on the True End which is covered later in this mail is important though.

Nigh of the decisions made during conversations appear to be simple differences in responses that have no effect on the overarching story. Feel gratis to select whichever answers you desire. There is a conclusion that has an touch on on the kind of ending that you will get, but I volition draw attending to this when it comes up in the story.

At the time of writing, this Story Fashion Guide will not be updated to cover the paid DLC story.


~MAIN STORY Way~

Story Quest ane: GGO Newbie

-Articulate the in-game Tutorial

Story Quest two: Ultimate Fiber Gun

-Clear the in-game Tutorial

Story Quest iii: Arfa-Sys Lecture

-Listen to Arfa-sys

Story Quest 4: Kureha's Lecture

Show/Hide Tasks
  1. -Meet Kureha in town (Yellow Mark on map in SBC Glocken)
  2. -Follow Kureha effectually town (Follow the Yellow Markers on map)
  3. -Go to Kirito'due south room (Yellowish Marker on the map)

Story Quest five: SBC Glocken

Show/Hide Tasks
  1. -Talk to Klein, Strea, Phillia, Yuuki, Rain (Yellow Markers within Lobby surface area)
  2. -Talk to Sinon & Leafa, then talk to Premia in Town outside the lobby & Argo in Town (All Yellowish Markers) [You can utilize the Fast Travel selection in the Pause Carte map to quickly travel around boondocks]
  3. -Talk Itsuki in town (Xanthous Marking well-nigh the Shop)
  4. -Return to Kirito'due south room (2d Choice at the Home Base in Town)

Subsequently Previous Story Quest:

  1. -After watching the events, go out your room and become into boondocks.
  2. -After consequence in boondocks, go dorsum to your Home Room.

Story Quest six: Arfa-Sys Parts:

  1. -Defeat the Area Dominate in Remnant Wasteland (This is what I will telephone call theKickoff Surface area)'s Command Facility. Utilize the Teleport Gate in town to attain this area. One time in the surface area, head to the Dungeon (Xanthous Marking) on the map.
  2. -Inside the Dungeon, You will need to articulate the left & right paths and press the red switches at the end of each of them to open the main door to the Area Boss.
  3. -One time you accept washed and so, head through the master door and fight the surface area boss. He specializes in close range mauling attacks and will hunt you downward if y'all run far abroad. Use the cover and pillars to trip him up and aim for the head equally its his weakpoint.
  4. -Later on beating the Expanse Boss and clearing the Dungeon, return to your Home Room in SBC Glocken.
  5. -After returning to your Dwelling Room and seeing the event, go back to Town and speak to Bazalt Joe straight in front of yous.

Story Quest 7: Bazalt Joe'south Raid

Show/Hide Tasks
  1. -Go to the Yellow Marking in the First Area.
  2. -Shell the dominate.

Story Quest viii: Bazalt Joe's Return

Bear witness/Hide Tasks
  1. -Go to the Yellow Marking in the First Area once more.
  2. -Shell the boss once more.

Story Quest 9: Searching for Arfa-Sys Parts

Show/Hide Tasks
  1. -Go to the First Surface area and head to the Dungeon indicated by the Yellow Marker on the map.
  2. -Brand your style through the Dungeon (Its linear) and defeat the floaty and mildly annoying boss at the cease. The bosses weakpoint is its "neck". Its beam attack is particularly strong and so make sure you don't get hit by it.
  3. -Once you accept received an Arfa-Sys part, return to your Dwelling Room in SBC Glocken.
  4. -Once you have seen the parts events, leave your Home Room and render to Town.
  5. -In Town, look for the Yellow Spoken communication Bubble near your Home Base.
  6. -The event takes you lot into some strangers house, talk to the stranger (Yellow Speech Bubble) directly in front of yous.
  7. -After talking to the Stranger, Return to town.
  8. -Later on seeing the events, talk to Zeliska in Town (Yellow Marker)

Story Quest 10: Deserted Land Covered in Sand

Show/Hide Tasks
  1. -Head to the Dungeon in the North-Western office of the First Area indicated by the Yellow Marker on the map.
  2. -The Dungeon is the longest and hardest Dungeon in the Kickoff Surface area. There is unmarried branch in information technology. When you come up to the branching point (The First room with many multi-level platforms), the correct section on the map leads to an optional NM Spider bot while the left section will pb you to the rest of the dungeon.
  3. -Go along through the dungeon (Its linear subsequently the branch) but be conscientious as its riddled with Snipers, Shotgun dudes and new automata that are fairly annoying.
  4. -In the final room of this dungeon, yous will find a teleporter that will accept y'all to the Field Dominate Area. Enter the area and defeat the boss. Its weakpoint is its 'red eyes' underneath its peak turret.
  5. -One time you have defeated the Field Boss, exit the Boss Room and you will exist in what I will telephone call the 2d Area, the Deserted Country of Sand.
  6. -You lot're free to explore this new expanse if you want, but if you desire to accelerate the story go back to town.
  7. -One time you are dorsum in town, head to the Yellow Marker and talk to Zeliska.

Story Quest eleven:  Quondam South

Prove/Hide Tasks
  1. -Head to the Teleporter indicated by the Xanthous Mark on the map in the Second Area. Going into the teleporter will take you into a Dungeon.
  2. -Make your way through the Dungeon. Its linear-ish until y'all get to a huge wall/elevated platform you lot'll need to employ the UFG to become over. Near this wall, there is also a small door to the right that leads to the rest of the dungeon where the Story Style Target is. On elevation of the wall is an optional boxing with an NM kid with Photon Sword. If you impale the kid in that location are two treasure boxes in the room alee besides every bit a teleporter that takes you on to the path to clear the rest of the dungeon.
  3. -Continue through the rest of the Dungeon until you achieve a teleporter. There are no more than branches beyond this point.
  4. -Go through the teleporter and prepare yourself to dodge traps that announced on the flooring as white circles until you achieve another teleporter.
  5. -Going through this teleporter volition take you to the last stretch of this dungeon where you have to push through straight alee until yous achieve the final Teleporter. Going through this terminal Teleporter will take y'all to the Boss Expanse.
  6. -The Boss is the Eyeball in the back with several minions running around. Y'all demand to kill the minions in lodge to have a chance to deal damage to the Eyeball. Once the minions have been killed and the Eyeball activates, it will practise an assault earlier summoning more minions and going invulnerable once again.
  7. -During the time that the Eyeball opens is your risk to bargain impairment but you lot must exist careful because its assail while its centre is open up is rather stiff. Once it summons the minions and closes information technology's main eye, you must kill the minions again and echo this process until it dies.
  8. -Be careful though, if you run too shut to the Eyeball to deal damage when its vulnerable, the minions will finish up spawning backside you which may lead to your squad getting wiped out. Its recommended that you lot back off as soon as yous meet the Eyeball starting time closing and going invulnerable again.
  9. -One time you take defeated the boss, leave the Boss Area and follow the path leading to the Old S.
  10. -Yous have now come to the One-time Due south which I will telephone call the Third Area.
  11. -You lot are free to explore this surface area, but to advance the story you lot need to render to you Domicile Room in SBC Glocken.

Story Quest 12: Arfa-Sys Part Collection [Part i]

Show/Hibernate Tasks
  1. -After watching the event in you Abode Room, go into Town and discover Argo at the Yellow Marker.
  2. -Later on talking to Argo, you lot are to become dorsum to the 2nd Area (Desolated Sand Land). There are 2 Yellow Markers indicating ii targets that need to be killed in guild to advance the story.  1 is in a worm-hole in the center of the area while the other is in the dungeon to the s of the surface area.
  3. -You lot tin tackle the targets in whichever order yous like only this guide will go to the Worm-hole in the middle of the map kickoff.
  4. -Once you lot are at the Yellow Marker in the middle of the map of the 2d Area, kill the NM "Overgrown Snake" in the center of the quarry similar opening. You have to kill the NM worm and all of its babies in social club to clear this part of the Story Quest.
  5. -Once you have killed the worm family and cleared the objective, head southward to the Lighthouse Dungeon indicated by the Yellow Marker on the map.
  6. -Once within the Dungeon, make your fashion through it. Y'all will come up to a long and narrow hallway with iii doors – two on either side of the walls and one straight ahead. The door on the left takes you into a pocket-sized room with  treasure box. The door on the correct takes you through a long optional path that leads to a treasure box.
  7. -The door straight through the long hallway takes you into a warehouse-like area that's full of enemies. Once you have cleared the room, yous need to open up the northern door. Merely to do so, you starting time accept to clear the eastern path that branches out from the warehouse.
  8. -There is a western path also branching out from the warehouse. It is a shallow path that leads to a treasure box. Once you have nerveless this, proceed down the eastern path that branches out from the warehouse.
  9. -At that place will exist some other co-operative in this path. Right leads yous to an optional item needed for a fetch quest and the left path leads you lot to a panel that you will demand to press in society to release the lock on the northern door in the warehouse.
  10. -Once you have pressed the panel at the end of the path, return to the warehouse and the way through the Northern door will be opened.
  11. -Through the Northern Door in the warehouse is another large door that leads to a boss fight.
  12. -The boss is floaty and slightly abrasive and makes minions just you but need to focus on the main body. Its "neck" is its weakpoint and so aim for that and end the fight quickly. In one case the boss goes down its minions will die every bit well.
  13. -Once yous have beat the dominate, continue through the door that has but unlocked and exit the dungeon.

Story Quest 12: Arfa-Sys Part Collection [Part 2]

Show/Hide Tasks
  1. -Now you lot are to caput to the Third Area, Old S and enter the dungeon indicated by the Yellow Marker.
  2. -Once y'all enter the Dungeon, printing the switch on the right in forepart of you and and then proceed through the door.
  3. -There is a really potent boss in the room ahead. Simply the goal of this areas is to trigger the nine Switches and open up upward the door to the goal treasure box. The boss is optional then its up to yous whether you lot want to fight him only if you decide to ignore him, sympathise that he will still be flapping around while you search for the 9 Switches.
  4. -Refer to the paradigm below for the 9 switch locations. (Beware that you tin't pause the game to look at the map and then be sure to study this image thoroughly if you are planning on not fighting the boss)

  1. -In one case you accept pushed all 9 Switches, a cutscene will evidence a door opening. The goal of this area is through that door.
  2. -Once y'all accept collected the treasure box through the newly opened door and have watched the events, render to boondocks.

Story Quest thirteen: Forest of Oblivion [Part 1]

Bear witness/Hibernate Tasks
  1. -Later on watching the surprise consequence upon entering town, two Yellow Markers will appear in the Third Area, Erstwhile South. You are to kill the bosses at these two locations and weaken the seal to where Old South'southward field boss is. Like the time with the previous surface area, i boss is in the field while the other is in a Dungeon.
  2. -This guide will go to the boss in the field first, then out of the two Yellow Markers in the Third Area, go to the uppermost one offset. The target is Mjolnir, a flying Mech.
  3. -Mjolnir is a formidable opponent as he has actually strong long ranged attacks and a lethal diving attack. Since he flies, he tin't exist striking by Sword so make sure to equip ranged weapons and bring partners that don't apply Swords. His Weakpoint is his head and the fight gets harder as it continues (he starts making upward new attacks afterward a while). If you are struggling, I would suggest leveling in the fields, switching to easy mode or changing your equipment (I vanquish him with Rank 1 Sniper + Rank ane Assault rifle and I was Lv36)
  4. -After y'all have defeated Mjolnir, become to the dungeon on the map indicated by the remaining Xanthous Marker.
  5. -Within the dungeon, there is only a teleporter directly in forepart of you. Caput through information technology.
  6. -This dungeon is a maze of teleporters and its very easy to get spun around and lose track of where you're going. It would be confusing to give directions via words so refer to the epitome beneath:

In the image, teleporters marked past the aforementioned letter of the alphabet are the points in between which they travel. Case, A goes to A, B goes to B etc.

  1. -The map above is a chip intimidating but let's at-home downward and go far through. First you will enter the dungeon with Teleporter A in front of you lot. One time yous enter it, go to Teleporter B for a treasure box then render through B since the path is a expressionless end.
  2. -At present go through Teleporter C. Then proceed to Teleporter F.
  3. -In this room, there is a switch mid-manner through the room that you need to press before continuing through Teleporter M.
  4. -If you go through Teleporter H, information technology volition have you to an optional NM Boss (A stiff mounted turret). The path to the optional boss is linear so if you do go to fight it, you can go back through the same teleporters yous came through.
  5. -Now go on through Teleporter J. Going through Teleporter K will take you to another optional NM Dominate (floating precious stone thingy). This teleporter K takes y'all direct to that corresponding dominate room so once you finish up there y'all can get dorsum the way you came.
  6. -Become through Teleporter L and so through Teleporter Yard to go to the Area Dominate room. Once you are gear up go inside and fight the boss.
  7. -The boss is a spider-type with the "eyes" below its top turret its weakpoint. It has a potent beam attack so exist careful.
  8. -Once y'all have defeated the boss, a cutscene volition bear witness a door opening. Become through it and exit the dungeon .

Story Quest 13: Forest of Oblivion [Office 2]

Bear witness/Hide Tasks
  1. -Once you are back in the field of the Third Area, there will be a Yellow Marker indicating a dungeon to the Southward of the map which is the next destination. Head over there and enter the dungeon.
  2. **Note: Once you clear this dungeon, yous volition be locked from irresolute your party members. (Yous will be stuck with Arfa-Sys, Kirito & Kureha) This volition remain until you advance the story to another key point.
  3. -Make your way through the dungeon. Its linear with shallow optional 1-room paths that accept treasure chests so its easy to navigate.
  4. -In one case y'all have made your style through the dungeon, you volition find a teleporter. This teleporter is ane of the branches in a path with the other fashion taking you to a room with an optional NM boss. When you are gear up go through the teleporter to the dominate room.
  5. -The is what looks like… the bottom one-half of a T-Rex. It specialized in rushing attacks and AoE fire beams with its tail. Its quite strong if you permit it assail you but its recommended you take cover behind the pillars on the sides of the room. When the dominate changes y'all, run between the pillar and the wall to the other side of the colonnade. Information technology will take to go around considering its likewise large to fit through the gap between the wall and the pillar.
  6. -Its weakpoint is the green eye betwixt its two horns. Aim for that and keep an eye on your HP.
  7. -Once the boss has been defeated, you will get a cutscene of a door opening. Proceed through the door and y'all volition end up in the Forest of Oblivion (This is what I will call the Fourth Area).
  8. -Once in the forest, someone will trap yous in an event and brand you get back to boondocks.

Story Quest xiv: Gate Keeper

Show/Hide Tasks
  1. -After  watching the events, a Xanthous Marking will appear in the newly opened 4th Surface area (Forest of Oblivion). This is the next destination. Also as stated before, you volition exist locked to Arfa-sys, Kirito & Kureha as political party members.
  2. -Once you reach the Yellow Marker on the map and have watched the events, you will be ambushed past a really big boss. You don't take to kill it though, in one case you go its HP downward to a certain threshold, an event will occur.
  3. -Afterward seeing the events, get into Boondocks and wander effectually a little bit to trigger some other outcome.
  4. -Subsequently seeing the effect, head to the Yellow Marking in boondocks almost the store for more events.
  5. -After seeing the result near the shop, caput for the Yellow Marker most the superlative of the map in Town for yet more events.

**Now, the lock on Party Members will exist changed to Arfa-Sys only.Y'all volition have to fight a boss with simply you and your Arfa-Sys and so brand certain you have the fourth dimension to equip her with Weapons and Skills and set her AI to complement your playstyle.

  1. -Afterwards all the events, head to the Fourth Expanse (Forest) and once more head for the Xanthous Marker. Y'all volition one time again be ambushed by the boss from earlier just now it will be a beatable version.
  2. -This boss is deadening with limited ranged attacks so proceed your distance and watch his legs for attacks. His weakpoint is the glowing blue circle on his back. If y'all are struggling, you should turn your Arfa-Sys into a healer by giving her healing skills and using the "Focus on Healing" command available from the in-game touch-pad advice card.
  3. -Once you accept defeated the boss, more events will occur.
  4. -After watching the consecutive events, return to Kirito's room.

Story Quest xv: Squadron

Prove/Hibernate Tasks

**The lock on party members has been lifted.

  1. -After seeing the events, there will exist a Yellow Marker on Kureha in Kirito's Room. Talking to Kureha and accepting the challenge will pb to a Solo PvP Boxing with 4 really potent GGO players. Make sure you're ready.
  2. -Since yous are Solo, you lot will have to handle your own healing. Don't be greedy and prioritize your survival over dealing damage. Move to the heart platform and take cover behind the Boxes. Lookout man out for being rushed past the close range PvP players.
  3. -Considering it would be unfair, these PvP players don't heal each other (or at to the lowest degree they didn't for me) so if you kill one they will stay dead. Target the close range ones first so you can get some breathing room and then have out the others.
  4. -Afterward the battle, you will be sucked into some events.
  5. -Afterward events, caput into Town just to be striking with more events.
  6. Afterwards the events in town, become dorsum to Kirito'southward Room and talk to Kirito.

**The long awaited Gun+Sword volition unlock now. You will besides get a Sword/Gun+Sword Skill that will allow you to deflect incoming bullets. To use Gun+Sword, equip a Sword and press Triangle while its equipped.

Afterward Previous Story Quest

  1. -After the events, get dorsum to Boondocks and go talk to Sinon marked by a Yellow Spoken language Chimera near the teleporter to the south of the map. This issue will trigger a battle against a boss you've fought before with Sinon equally your just partner.
  2. -After Defeating the boss and watching the events, a Yellow Marker volition appear on a certain dungeon the Fourth Surface area (Woods). That's the adjacent target destination.
  3. -Inside the dungeon, there will exist a Yellow Marker direct ahead. This volition trigger an event.

Story Quest sixteen: Homecoming [Part 1]

Bear witness/Hide Tasks
  1. -Make your way through the dungeon. Its linear so its hard to get lost or spun around. You will come to a room with bluish stairs. When yous keep up these stairs you will enter an event.
  2. -Once the event is over and you lot defeat the boss in front of you, get back through the teleporter for some other consequence. Once you take watched this consequence, descend down 1 flying of the blue stairs and approach the red door behind you and information technology will turn light-green.
  3. -Proceed through the door and along the straightforward path. Continue though the dungeon. You volition come to a room with floating gem turrets and a large mounted turret in the middle. One time yous have killed everything in the room, a cutscene volition testify a door opening.
  4. -Once you head through the door, there is a co-operative. To you right is a small room with a checkpoint and the left volition volition trigger an event (Yellowish Speech Chimera). This consequence will accept yous back to boondocks so its highly recommended that you head to the checkpoint first so you take an like shooting fish in a barrel way to teleport back into the dungeon.
  5. -Once you accept activated the checkpoint, head for the issue.
  6. -After watching the events, head into Town and visit Argo at the Yellow Marking.
  7. -Later on speaking to Argo, there will now be two new objectives added. One in the Second Expanse (Desolate Sand Lands) and the other in the Tertiary Area (Old Southward). You are gratis to choice the order in which you'd like to consummate the objectives, only this guide will go to the Yellow Mark in the Second Area (Desolate Sand Lands) start.
  8. -Caput to the Dungeon indicated past the Yellow Marker in the Second Area.
  9. -Once inside the dungeon, make your fashion through it. This i is linear without many branches then it shouldn't exist too hard to navigate.
  10. -You volition eventually come to a gap in your path that seems like the end of the dungeon. Use the UFG to get to the other side of the gap.
  11. -Along your path you will pass a red door and end up in a expressionless-end room. In the dead-end room at that place is a floating red ball. Shoot your UFG at the ruddy ball and it will change colour to green. Now the red door that you passed on your mode here should be open. Go through the newly unlocked door and continue your path along the dungeon.
  12. -Afterward proceeding for a while yous will come up to an opening with a checkpoint and a teleporter. The teleporter will take you to a familiar dominate.
  13. -Like final time, this Eyeball boss can't be damaged while his minions are alive. Yous are to kill his minions and and so deal damage to his Middle when it opens. Afterward doing an attack, the eye will close once more and summon more than minions. yous are to kill the minions again and repeat this process until the primary Eyeball is dead.
  14. -After you have defeated the boss, the Yellow Marker in the Tertiary Expanse (Old South) is the side by side destination.

Story Quest 16: Homecoming [Part 2]

Show/Hibernate Tasks
  1. -Head to the dungeon indicated past the Yellow Marking in the Third Area (Erstwhile South).
  2. -Once inside the Dungeon, proceed along the path. Its narrow and linear with a few larger areas for firefights. Once you lot reach a Carmine teleporter that doesn't work, you will need to enter the modest room near the teleporter. Within the room, there is a floating red brawl on the second floor you will need to use your UFG on.
  3. -Once the teleporter has been activated, head inside and be greeted by a pocket-sized room with a giant robot and a Swordmaster.
  4. -Once you lot have dealt with the welcoming political party, continue through the Dungeon.
  5. -Within the room ahead, there is a carmine door with a red ball virtually it that you need to employ your UFG on. Do and so and continue through the dungeon.
  6. -In the adjacent room, in that location is some other red door. The Red brawl is through the door to the left of the red door. Brand your fashion in that location and use your UFG on it and so proceed through the cherry-red door which has now become unlocked.
  7. -Proceed through the dungeon'due south narrow corridors.
  8. -Once again you will come up to a ruddy door with the reddish brawl of unlocking right adjacent to information technology.
  9. -Keep going through the dungeon and y'all will descend stairs 2 floors. Kill the door guardian and keep going and yous volition finally come up to the last teleporter of the dungeon that takes you to the dominate room. Be certain to press the checkpoint before heading inside.
  10. -The dominate inside here is particularly annoying. Its a huge mech with missiles and jumping/stomping attacks that hit really difficult. He is especially annoying because his weakpoint is a tiny cherry-ish/purple-ish light around his throat surface area that only comes out when hes aroused (Rage Mode). Be peculiarly careful of his walking missile assail (When two red lines appear out of his shoulders, it means this assault is coming). This fight besides takes place in a actually confined room so often times yous can't brand enough space betwixt you and the boss to target his weakpoint because its and so high up.
  11. -The sword works surprisingly well on this boss equally all of his rocket based attacks can't hit the surface area effectually hit anxiety. But yous will need to watch for his jumping attacks every bit thise can deal serious damage if you are caught mid combo. Its besides recommended that you bring Healer teammates (Asuna, Silica, Premia) and gear up the to "Focus on Heal" with the touch pad's communication menu.
  12. -Once yous have defeated the dominate, an event will occur.
  13. -Go back to town and investigate the Yellow Oral communication Chimera near the store.
  14. -Later watching the events, return to your Habitation Room.

Story Quest 17: Bazalt Joe'due south決着

Evidence/Hide Tasks
  1. -Talk to Kureha in your room and say you're prepare for the battle. This will exist a one on one dual with someone you lot've fought earlier. But use the Sword and the "Sword Bulwark" skill yous've learned from Kirito to free him upwards. The fight isn't difficult.
  2. -After the boxing, there volition be some events.
  3. -Afterward watching the events, get talk to Kirito in Kirito'south Room.

**Dual Arms volition now be unlocked. Yous can Dual Wield Handguns, Shotguns, Sub-Car Guns, Attack Rifles and Some Rocket Launchers. The Dual Wield works the same fashion as the Gun+Sword activation – press Triangle on an already equipped item. Withal accept annotation that you will need two times the status requirements to Dual Wield a given weapon.

After The Previous Story Quest

Show/Hide Tasks
  1. -Inside Kirito's room, talk to Kureha, Zeliska and Itsuki. Itsuki will relocate to Town so you volition need to find him at the Yellow Spoken language Bubble virtually the top of the map to talk to him again. Once you have spoken to Itsuki, return to Kirito's Room and speak to Kirito.
  2. -Later the events, get talk to Kureha at the Yellow Marker in town. Shes halfway to the top of the map on that super out-of-the-way platform.
  3. -Next, go talk to Zeliska at the Yellow Oral communication Bubble in Town. She'due south continuing where Itsuki was earlier.
  4. -Afterward the events, render to your Dwelling Room.

Story Quest 18: SBC Flugel

Evidence/Hibernate Tasks
  1. -Head to the dungeon indicated by the Yellow Marker on the Map in the Fourth Expanse (Wood of Oblivion).
  2. -Brand your way through the dungeon. Its linear upward until you come up to a xanthous walkway with branching staircases that lead to two doors. The door on the left is a short path that leads to a switch that's needed to open the Final Door later in the dungeon. Its recommended that you keep the left path first.
  3. -After striking the switch, keep along the correct path.
  4. -Go along through the dungeon quite far until y'all come to an opening with lots of Flying Gem Enemies. Later you kill the flying gems, the side by side room volition have a branch. Here, the door ahead is locked and y'all volition be forced to take the left path.
  5. -In the next room, will be lots of yellowish walkways forth with many enemies. In one case you lot kill them all, investigate the three treasure boxes in the room. Each of them take traps in front of them. Do not evade the trap every bit it teleports y'all to an area only accessible through the trap.
  6. -Inside the trap room, you will be ambushed. Once y'all survive the ambush, the door will be opened leading to the other switch needed to open the terminal door of this dungeon.
  7. -Once you lot hit the switch, exit the room and get dorsum into the area where the trapped treasure chests where. From here y'all need to brand your way through the area to the next room where the Terminal Door of this dungeon is.
  8. -The Final Door volition unlock containing a teleporter that will accept you to the Area Boss room. Brand sure you lot're prepared.
  9. -Inside the boss room is an Armored version of the same boss with the ix Switches in that other Dungeon. This fourth dimension he's Lv70 and fifty-fifty more of a handful than usual. This fight is particularly hard so make sure you spend time leveling before challenging this dominate.
  10. -His horns are his weakpoint and he is a lot faster than he appears so pick your weapons carefully. Make sure you tin movement around fast enough when its time to dodge an attack. Be careful not to dodge backwards as motion of his attacks encompass wide ranges in front of him. Rather dodge to the left or to the right but if you take the timing you can score a roll right though his legs on almost of his attacks consistently (Won't work on his Zig-zag jumping attack though)
  11. -I call back the developers knew that this boss would body players and so when he loses one life-bar, the doors to a second compartment of the boss area will open up. Running through them will be a more spacious area with a ramp in the middle that tin be used to play a joke on this boss.
  12. -Unfortunately, when his HP drops below one bar he will unlock a new set on: Summon Friends/ Family unit/ Harem Entourage. This ways that the fight volition get even harder because he summons tough mobs that are like younger versions of himself. He only summons i mob at a time, but if you don't kill the mob, be enlightened that he tin do this set on over again and summon more which makes the whole fight even harder.
  13. -To flim-flam this dominate, Stand up at the elevation of the ramp (The most eastern point on the ramp) in the Second Compartment of the boss area and then expect for him to attack y'all. When he rushes yous, fall off the ramp and he will follow. When this happens, use your UFG to become right dorsum on top of the ramp. Doing so will make him run in a huge circumvolve to get back to you to attack you again and sometimes he will get distracted halfway and attack one of your teammates. That volition be your opportunity to put up harm.
  14. -Continue playing this ramp game with him in this area until he dies. If your teammates get wiped out, you need to be really careful about jumping off the ramp.
  15. -When he is down to ane life-bar, another door will open to a bigger surface area with pillars on the sides of the walls. You lot may decide to relocate to there if the ramp game doesn't involvement you but I would recommend playing the ramp game with him until he dies.
  16. -Once the dominate dies, there will exist an issue.
  17. -After the event ends, head to the door that just unlocked all the way in the terminal compartment of the boss room. Within the room is a teleporter that will allow you to leave the dungeon.

After The Previous Story Quest:

Show/Hibernate Tasks
  1. -Now, yous are to head back into the SBC Flugel Dungeon marked by a Yellow Marker in the Fourth Area (Forest). Its recommended that you teleport straight into the dungeon via the deepest checkpoint since we were forced to get out the last time. Its a pain to go through this dungeon again unless you lot want the Feel and stuff.
  2. -In one case inside the dungeon, proceed straight to the door that was locked and nosotros couldn't become though final time. Through the door is a boss fight with a flying mech. This one is slightly easier than the previous boss but its still pretty difficult. It's caput is its weakpoint and so aim for that and watch for its long range axle attacks.
  3. -Once you have defeated the boss, keep through the newly opened Door to a teleporter. Once you accept gone through the teleporter head through another teleporter straight in front of you lot.
  4. -Proceeding through the dungeon you lot volition come to a thin corridor with three doors. The door straight alee will be locked while the two on either sides will be open up. The locked door ahead leads to a room filled with enemies and a traasure chest for an optional Sub Quest. To open the locked door, you demand to head through the door on the left and find the switch behind a lot of enemies. Once you take pressed the switch you may enter the locked door, clear the room  and collect the particular.
  5. -In one case you are done with this, you lot volition demand to return to the thin corridor and enter the other door to continue exploring the dungeon.
  6. -After a little while you will come to a small opening that has a co-operative in information technology. The right path volition lead you to an optional fight with a Gun+Sword humaniod and some other treasure box for a Sub-Quest, while the left path volition lead you lot to the balance of the dungeon.
  7. -Continue along the thin corridors, fighting for your life. A Gatling Gun humanoid will announced and so be careful.
  8. -Eventually you lot will come up to a circular opening with three doors leading to unlike pathways. The door on the left (Westward) volition be locked and the other two doors incorporate teleporters.
  9. -The Eastern door teleporter will take yous to an area with a Floating Jewel that you need to kill. In one case youi have killed the Gem, the room will appear as if its a expressionless terminate, you just demand to climb up high to be able to enter the door leading to yet some other Sub Quest treasure box. To do so, first look for the small ledge to your left from where you lot entered the room. Employ the UFG to get on that ledge and and so utilise your UFG to become to the door high up on the wall that'southward opposite to the door you used to enter the room.
  10. -Once you take nerveless the item, go dorsum to the circular opening.
  11. -Enter the North door first and jump in the teleporter. Kill the enemy at the stop of the brusque path and another teleporter will activate. This will take you to a switch that needs to be pressed in order to open the Western door in the circular opening.
  12. -Proceed through the Western door that is at present unlocked and continue through the thin corridors fighting another Gatling Gun humanoid, a Rocket humanoid and some guy that doesn't even fit in the stage.
  13. -Once you accept fabricated your way through, in that location will exist a teleporter that will lead you to the boss room. Don't worry, there volition be a Checkpoint before the boss that you can use to leave the Dungeon and retain your progress.
  14. -When you are ready, go through the teleporter and investigate the big door indicated by the Yellowish Marking.

Story Quest xix: Female parent

Show/Hide Tasks
  1. -Afterward watching the events, proceed along the walkway to the boss surface area.
  2. -The dominate himself is pretty free. He is big and slow with telegraphed attacks. Just make sure to beware of his beams and stomps and you'll exist okay. His weakpoint is the blueish-ish circle on his upper dorsum. Slip backside him and unload on it until he goes down only keep an eye on your team's HP. If yous let your baby-sit downwards y'all can get wiped out easily.
  3. -Once you have defeated the dominate, investigate the panel at the north point of the room indicated by the Yellowish Marker.

**You volition now receive the Hyper Sense Skill.This is a skill that allows you to completely disregard the damage of one incoming attack.

  1. -Afterward all the events, you are to go and run into the sulking person at the Yellow Marker on the map in town. They're on that unnecessarily-out-of-the-way platform. Go talk to them.
  2. -Afterward the series of events, go to the Xanthous Spoken language Bubble in Town.
  3. -Later on the event in town, go back to your Home Room. You will exist sucked into a Duel with Someone.

Story Quest twenty: Someone

  1. -Beat Someone in a Duel. (Losing hither doesn't alter the story even though information technology seems similar it might)
  2. -Afterward the long series of events, head to Kirito'southward Room.

**Kirito Mode, a Story where you lot play every bit Kiibo himself has at present unlocked. Its accessible through the "Game Start" menu in the Title Screen.

  1. -After seeing the events, head to Itsuki'southward Squadron.
  2. -Next, return to your Home Room and talk to your Arfa-sys.

Story Quest 21: Conclusion

Show/Hide Tasks
  1. -Head to the Yellow Marker on the map in town. The Dungeon is up the stairs just outside the door to your Home Room.
  2. -Inside the dungeon, proceed through it. The get-go branch will exist a very shallow path that leads to a teleporter. This goes to a serial of xanthous walkways where the goal is an optional item needed for a Sub Quest. The treasure box is located on an elevated platform that you need to use the UFG to reach. After you collect this particular, head through the teleporter to return back to the main dungeon.
  3. -Continue proceeding frontwards in the dungeon. The rest of the dungeon is linear with the only branches being nearly the end of the dungeon. These branches are carmine doors so your path will be funneled either way. Near the terminate of the dungeon, yous will come to a huge room for a dominate fight.
  4. -Later on you have defeated the dominate, render to your Home Room.

**Beyond this bespeak, the mysteries backside Kirito Way will be revealed. The game recommends you to play Kirito Mode first earlier proceeding. If y'all want to play Kirito Mode, refer to the Kirito Manner Guide in this post.

  1. -When y'all are gear up, talk to your Arfa-Sys.
  2. -Its time to brand the only and most important Decision in the game. This determination will affect the ending so make sure you chose carefully. Since I'g trying to keep this spoiler free, I'm not going to say anything about what the decisions are.

Story Quest 22: The End of All**

Evidence/Hide Tasks
  1. -Afterwards events, proceed forward to the Yellow Speech Chimera on the map for more than events.
  2. -When you enter the circle in the middle of the area, you will be teleported to a dominate.
  3. -This dominate uses beam attacks and minions to fight. If he summons multiple sentry turrets things tin become a fleck out of hand so I'd recommend bringing a Sniper Rifle and taking them out chop-chop. His weakpoint is the green ball on his chest. Its worth noting that the Sword is next to useless in this Fight.
  4. -One time you get him down to one-half HP, an event will occur.
  5. -Defeat the boss.
  6. -After the boss is defeated, there will be a long stream of events.

CONGRATULATIONS. YOU Take CLEARED THE GAME

Later you clear the game, it will ask you if you would similar to rewind the Story. Doing and then volition take yous back to just after the SBC Flugel Story Quest. From at that place, y'all will need to go to the Deepest Boss Room in the 2d layer of the SBC Flugel Dungeon to progress the story. you can teleport directly to the boss to accelerate the story.

But that's it. The Normal End depending on the decision you fabricated.


~Truthful End Information~

Annotation: This section may contain spoilers.

Show/Hibernate True End Information

To unlock the True End, you lot need to Max Affection on all friends (Rank 4 Max) and then watch every side event (Green Speech Chimera on map) in both the Main Story & Kirito Way. In one case you lot have done all this, return to your Home Room and a cutscene will trigger. This will allow you to obtain a cardinal item that changes the ending.

When you take the key item, you can follow this guide again from SBC Flugel Story Quest (Or wherever you are in the story). Y'all may skip direct to the checkpoint earlier the boss rooms in all areas to advance the story quickly. Note that the progress of the story will non change. You still have to make the Decision just you tin reach the True End from either decision. The way you will know you're on the True End Path is that the final Story Quest name will change from "The End of All" to "Fatal Bullet".

The particular that yous obtain will allow you to end the Final Dominate' assail that causes the Normal Ending road. Remember that he starts charging upwardly his Nighttime Ball attack when he reaches half life. When he starts charging upwards the dark ball, aim for his oral fissure and stop the attack at all costs. I'd recommend taking a sniper rifle and standing in front of him while he charges it. Earlier y'all had the True End item, this was impossible, but at present you can stop his attack and kill him commonly instead of having to echo the fight from the get-go later a cutscene.

If you fail to stop his attack and the Normal End route cutscene triggers, shut the game and restart it. The autosave correct earlier the determination volition allows you to retry the dominate.

After you successfully terminate the set on, he won't exercise it again he until he dies. After he dies you will be on the True Ending path.

Later on some events you will accept to fight an even stronger version of the aforementioned boss. If y'all die here, you will accept to repeat the first fight again and so be careful. This time, yous won't have to worry virtually its Dark Ball set on and yous can fight information technology normally. After the fight, there will exist events that show the True Ending.

If you are playing Farthermost Mode you tin also earn the Extreme Fashion Clear Bays (There'south no need to commencement a whole new game for this)

That'south it. Truthful Stop. Congratulations.

**Notation: Later on the SBC Flugel Quest is the perfect time to terminate and work on affection. Beyond this point, certain teammates become unavailable therefore their affection cannot exist increased.


~KIRITO Way~

Later on really late in the story mode, Kirito Style becomes available through Game Starting time > Kirito Mode from the Championship Screen. In Kirito Way, you lot play through a side story every bit Kiriko. Yous are free to wander the world freely and all equipment and credits earned will exist carried over to your main grapheme. However, you cannot alter Kiriko'south status parameters/ weapons or play online.

Kirito Mode Quest: Bullet of Bullets

Show/Hibernate Tasks
  1. -In control of Kiriko, head to the Yellow Speech Chimera on the map in the Antechamber Area of SBC Glocken.
  2. -After the events, head to the teleporter in the Anteroom Area indicated by the Yellow Marker. This will beginning your offset duel. Find the player hiding about the horizontal borders of the map and kill em. Afterwards yous clear the duel, events will ensue.
  3. -After the outcome, go dorsum into the Lobby Teleporter to start your next friction match. Find the player hiding in the area straight in front of where you lot start this i is easier to detect. Afterward killing them, events will happen.
  4. -After the events, slide over to the Lobby Teleporter for you third match. This volition be the final match and no hiding is involved.

**You lot volition now unlock the Phantom Bullet & Meta Cloth Camouflage Skills likewise every bit the Gun+Sword Weapon Arts.

THIS IS THE Cease OF KIRITO Manner


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Source: https://bkbrent.com/games/fatal-bullet/fb-story/

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